34 research outputs found

    Real-time Online Video Detection with Temporal Smoothing Transformers

    Full text link
    Streaming video recognition reasons about objects and their actions in every frame of a video. A good streaming recognition model captures both long-term dynamics and short-term changes of video. Unfortunately, in most existing methods, the computational complexity grows linearly or quadratically with the length of the considered dynamics. This issue is particularly pronounced in transformer-based architectures. To address this issue, we reformulate the cross-attention in a video transformer through the lens of kernel and apply two kinds of temporal smoothing kernel: A box kernel or a Laplace kernel. The resulting streaming attention reuses much of the computation from frame to frame, and only requires a constant time update each frame. Based on this idea, we build TeSTra, a Temporal Smoothing Transformer, that takes in arbitrarily long inputs with constant caching and computing overhead. Specifically, it runs 6Ă—6\times faster than equivalent sliding-window based transformers with 2,048 frames in a streaming setting. Furthermore, thanks to the increased temporal span, TeSTra achieves state-of-the-art results on THUMOS'14 and EPIC-Kitchen-100, two standard online action detection and action anticipation datasets. A real-time version of TeSTra outperforms all but one prior approaches on the THUMOS'14 dataset.Comment: ECCV 2022; Code available at https://github.com/zhaoyue-zephyrus/TeSTr

    Training a Large Video Model on a Single Machine in a Day

    Full text link
    Videos are big, complex to pre-process, and slow to train on. State-of-the-art large-scale video models are trained on clusters of 32 or more GPUs for several days. As a consequence, academia largely ceded the training of large video models to industry. In this paper, we show how to still train a state-of-the-art video model on a single machine with eight consumer-grade GPUs in a day. We identify three bottlenecks, IO, CPU, and GPU computation, and optimize each. The result is a highly efficient video training pipeline. For comparable architectures, our pipeline achieves higher accuracies with 18\frac{1}{8} of the computation compared to prior work. Code is available at https://github.com/zhaoyue-zephyrus/AVION.Comment: Tech report. Code is available at https://github.com/zhaoyue-zephyrus/AVIO
    corecore